I've made a trailer. A trailer really helps to understand the basics of the game.
This video was shown at open days atĀ IsartĀ Digital.
We design and implement a lot of features, and LD brick.

Arena : kill all the enemies to unlock the door.
Arenas are really interesting and important because they break the level design, the player is in a big room and he have to chose the best way to kill all the enemies the fastest way.


Moving Platform : Smash RT/LT to move the platform !
Charge both bars to the maximum, really helps the balancing the level design.
TheĀ Simon :Ā YouĀ wait,Ā youĀ memorize,Ā youĀ replicate.
This brick marks the end of the level, low intensity but pretty hard challenge.
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Color Achievement : If you finish the levels fast enough, you will unlock colors for your fist !Ā 
Even enemies andĀ LD brick changes color.

The in-game UI is very simple, and I thought making it 100% diegetic would lead to better understanding and immersion. It also allows for more impactful signs and feedback.
To conclude
Electro PunchĀ isĀ aĀ goodĀ base thatĀ deservesĀ to be explored further.Ā Design issues cost usĀ aĀ lotĀ ofĀ time, but despiteĀ that,Ā weĀ managedĀ toĀ releaseĀ a playable and funĀ gameĀ prototype.Ā IĀ learnedĀ aĀ lotĀ from aĀ gameĀ design point ofĀ viewĀ and more precisely 3C thanks to thisĀ game, and IĀ thinkĀ thatĀ itĀ isĀ byĀ tryingĀ andĀ takingĀ risksĀ thatĀ weĀ progressĀ theĀ mostĀ andĀ thatĀ weĀ will beĀ ableĀ to innovate.
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