I use Cascadeur to create animations for this project. Animations are crucial for achieving the best possible game feel, and creating my own is really useful for providing signs and feedback to the player.
We made a lot of variables to tweak every aspects of the 3Cs. Tweaking was so important, with all this variables we manage to getย the best gamefeel that fit our intentions.
To conclude
I'm so proud of the result of Powder. It's only a 3C prototype, but I can already see the final game.
That's why Theo and I will continue the project. We will make the game and we will release it on Steam!ย 
We're working right now on building a team to get the best result possible.

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